Contemporary videogames are
traditionally non-linear and even more so now, giving the game player more
control over their avatar’s destiny rather than many paths to a single
destination. Often, because of this non-linearity, we must study them using
non-traditional lenses such as text, design and system. However, media
convergences and advanced technologies have seen contemporary games to shift towards emulating other media forms, such as film, in the life-like rendering of characters and
settings during game play and in cut scenes that has allowed a more flexible
and in depth reading to occur through certain applicable traditional lenses. Across
examination of Bethesda’s Fallout 3
(2008) under the lenses of text, design
and system, it is possible to see that the non-linearity of the game has a
further underlying effect in encouraging the player to explore the world and
make a series of moral choices that carry their own implications to the
character journey within the game.
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